+Can use execute buffers from video memory: /Hardware acceleration for scene rasterization: 5Can support transformation and lighting in hardware: Device supports N patches: =Rasterization, transform, lighting, and shading in hardware: (Supports quintic bΘziers and B-splines: -Supports rectangular and triangular patches: 6Hardware does not require caching of any information: &Texturing from separate memory pools: /Retrieve textures from non-local video memory: &Retrieve textures from system memory: &Retrieve textures from device memory: ?Using buffers from sys. mem. for transformed and lit vertices: DUsing buffers from video mem. for transformed and <BR>lit vertices: Clipping:Primitive functions: